TEAM ROSTERS:There is no maximum number of players allowed on a team’s roster provided all players have signed the Team Roster and Waiver Form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional T-Shirts will be subject to availability. All roster changes must be communicated to and approved by the league office.
WAIVERS:To be eligible to participate in the league, each player must sign the team waiver form. Team captains can find the team waiver form in the information email sent prior to the start of the season. A link can also be found on the SSC rules page. Captains are required to turn in completed waiver forms to an SSC Coordinator prior to their first game. Players not present for their team’s first game must still submit a signed waiver form prior to participating. Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.
PLAYER RESTRICTIONS:All SSC participants must be 21 years of age or older prior to their first scheduled game. Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of two years removed from participation to be eligible to play in a similar SSC sport. Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered. Violation of this rule may result in game forfeiture by both teams. The SSC reserves the right to request a photo ID from any player at any time for any reason. Roster checks will be performed by an SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an SSC Official as soon as possible to ensure the preservation of playing time. Except in the case of a late-arriving player, teams forfeit the right to challenge a player’s eligibility at a point noted in the “Roster” section of each sport’s respective rules document.
SPORTSMANSHIP:We are all adults, and the SSC expects all participants and spectators to act like it. Unsportsmanlike behavior may result in disqualification from the game and/or playing area. Unsportsmanlike behavior may also result in suspension from participation in current and/or future SSC sports and events. Disqualified persons are required to leave the playing area immediately. Suspended players are prohibited from attending any SSC sport or event during their suspension. Violation of these policies may result in team forfeit and/or further suspension.
OVERLY COMPETITIVE PLAYERS:All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of any SSC official or gameday coordinator.
DRONES:Drones, model planes, and any other unmanned aircraft are not permitted at any SSC activity.
UNIFORMS:SSC T-Shirts are your team’s uniforms. All players must wear the appropriate color uniform with the current SSC front logo to participate. Past season’s uniforms are not permitted, even if they are the correct color. Any player not wearing the appropriate uniform will be sidelined for that game. The SSC T-Shirt must be worn on the outside of any clothing worn during play with all logos and designs in tact and clearly visible.
UNIFORM ALTERATIONS:Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts and the resulting garment does not pose a threat to player safety.
FORFEITS:If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit. In the case of an injured player, at the sole discretion of an SSC Official, a game may be continued if a team does not have the minimum number of players for a regulation game provided the team has a chance to win.
FORFEIT FINES:If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from an SSC Coordinator the following week. Forfeit fines must be paid prior to the end of the offending team’s next scheduled game. Payment can be made to an SSC Coordinator by either cash or check. Unpaid forfeit fines may result in additional forfeits and/or suspension from the league. Teams with outstanding fines from past seasons will be barred from future registration in any SSC sport or event until they are paid in full. Game forfeiture notice must be submitted via the SSC website by 5:00 PM on the preceding day (Friday for weekend games) in order to avoid the forfeit fine. Except in the case of a late-arriving player, teams forfeit the right to challenge a player’s eligibility at a point noted in the “Roster” section of each sport’s respective rules document. The minimum number of players required to play an officiated exhibition game is noted in the “Roster” section of each sport’s respective rules document
DIVISION PREFERENCE:Whenever possible, the SSC will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division. Division placement for all teams will be at the sole discretion of the SSC. Any team that wins a super social championship will automatically be placed in the social division for the next season in which they participate. Top finishers from the previous season may also be moved up at the discretion of the SSC. Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the SSC.
PLAYOFFS:Whenever possible, the SSC will hold a single-elimination playoff tournament after the regular season has concluded. The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space. The playoff tournament may be held on a day and time other than the normal day and time of regular season games.
PLAYOFFS TIEBREAKERS:1. Head to Head 2. Total Runs/Points Allowed 3. Total Run/Point Differential
INCLEMENT WEATHER:Prior to the start of the game, players and spectators should regularly check the SSC Rainoutline for venue status updates. Players and spectators can also sign up for automatic updates via email and/or text message. Details are available on the SSC website. Once the game has started, gameday coordinators will work with facilities coordinators and SSC Operations personnel to monitor weather and playing conditions in order to determine if play will need to be suspended and/or games postponed.
GAME RESCHEDULING:In the event of inclement weather or any other event that causes games to be postponed, the SSC will make every effort to reschedule. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the playoff schedule. Makeup games may be scheduled on weekdays other than those regularly scheduled. Makeup games may be scheduled at venues other than those regularly scheduled. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.
All dodgeball matches will be best of seven games. All games have a 5 minute time limit. After 5 minutes, if the game has not concluded, the team with the most number of players remaining gets the win. Same number on both sides equals a tie. The team with the most wins when time expires receives the overall victory. If one team is ahead by 10 points, the game is called due to mercy rule. Teams will change sides half way through the match.
All games must start on time, no exceptions. Two points are awarded for a win and one for a tie.
San Antonio SSC will supply dodgeballs for each courtBEER IS NOT ALLOWED IN THE GYM, So we will have a great post game happy hour after each and every game!
PLAYERS ON THE COURT:
The maximum numbers of players on the field is 8 (5 men, 3 women); minimum number of players is 6 (4 men, 2 women). There are no limits to the number of females allowed on the court at one time. However, there cannot be more than 5 men on the field under any circumstance. Players that arrive late must wait until the next game begins to enter. Substitutions can only be made after the completion of a game, or in the case of injury. The first player out of that game would be the substitute. Teams may not substitute male for female.
The playing boundaries are a volleyball court, marked with sidelines, end-lines, and a center hash mark.
BEGINNING THE GAME:
Prior to beginning a game, two 8″ dodgeballs are placed along the center line on each side of the center hash mark. One 7″ ball is given to each team. A standard game consists of two 7″ and two 8″ Gator Skin balls.Players then take a position behind their end line and wait for the official’s whistle to begin play.Following the whistle by the official, players are allowed to approach the center line to retrieve the balls located on the center line. They are also fair game to be hit by their opponent who already has one ball in hand.
Will be called if players cross their end line prior to the official’s signal to start the game. Result: Play will be stopped and one ball from the middle will be given to the opponent. Repeat for each infraction.
During play, all players must remain within the boundary lines. A player may be tossed a stray ball from out of bounds by a sidelined teammate, provided the player receiving the ball remains completely within his/her team’s field boundaries. A stray ball is one that has not been picked up and is lying on the ground. Players that are playing in the game may not retrieve a ball that is out of bounds, unless no one has gotten out and they have no substitutions. The ball becomes dead when it hits any wall, curtain, or basketball hoop.
PLAYER “OUT” SIGNAL:
Every player who is out (see “player out”) and is still inbounds will raise their hand over their head as they are exiting the playing field so that they are not targeted by the opposing team. Once a player is OUT, they must drop any balls in hand and exit the playing field at the nearest sideline. If an OUT player intentionally contacts a live ball before exiting the playing field, he/she will sit out the next game.
PLAYERS “OUT”: (An OUT is scored by:)
a. Attacking player hitting an opposing player in the head with a high velocity ball.If a player ducks or takes a position with their head below where their shoulders would normally be when standing, i.e. crouching, kneeling, sitting, diving, rolling or laying, and this clearly is the cause for the player being hit in the head, the player is out and the throw is considered legal.
b. Catching a ball thrown by your opponent (opponent is out). Please note that a player DOES NOT come back in when this occurs.
c. If a thrown ball deflects off the defender and is caught in bounds by a teammate, the defender is saved and the thrower is out.
d. If a thrown ball hits multiple players before contacting the ground, they are all out.
e. Causing an opponent to drop a held ball as a result of contact by a thrown LIVE ball (usually occurs when a ball is being used to block a thrown ball). A player may block a thrown ball with a ball being held, provided the held ball is not dropped as a result of the contact with the thrown ball.
f. An opposing player stepping out of bounds
NOTE: A ball deflecting off a held ball and striking the holder is no longer a LIVE ball.
A PLAYER SHALL NOT: (Player will be declared out)
a. Hit an opposing player in the head, unless the player is ducking, bending down, or it contacts another part of their body first.
b. Hit an opposing player while they are using the “player out” signal.
c. Have any part of their body contact the playing surface over a sideline or the center line.
d. Stand behind the end line if they are out. One must stay to the sides.
e. Leave the playing field to retrieve an errant ball, avoid being hit by, or attempt to catch a ball.
f. Kick the ball
g. Excessively squeeze or compact the ball while attempting a throw.
STALLING AND 5-SECOND VIOLATION:
The following procedure will be used to prevent “stalling”:
After a catch, players must release their ball within 5 seconds. Players are not allowed to catch and release to reset the 5 second clock.
It is illegal for the leading team to control all the balls for more than five (5) seconds also. If the leading team controls all the balls–i.e.., all balls are located on their side of the center line–they must make a legitimate effort to get at least one ball across the attack line and into the opponent’s backfield. If this is not done within 5 seconds, a “5-second violation” will be called. A team may avoid a 5-second violation by throwing or rolling a ball into the opponent’s backfield. A 5 second violation results in the ball being given to the opponent. If multiple warnings are given, the player will be called out.
If the balls leave the playing court, the substitutions or teammates must immediately place the balls back on the court. Players are not permitted to hold the balls out of bounds until their teammate is ready to receive it.
San Antonio SSC will provide an official at each court. Arguing with the official call will get one removed from the game. No exceptions or warnings.
San Antonio SSC will not tolerate any unsportsmanlike conduct by ANY player in the league. A player that is ejected twice during the season will be removed from the league.
OVERTIME (GAME ENDING ON DOUBLE VIOLATION):
The overtime period of any game will begin with a minimum of three (3) players from each team (at least one girl). All overtime periods begin with each team having 2 “balls in hand.” The first team to eliminate any ONE opposing player will be declared the winner.