San Antonio SSC Indoor Volleyball Rules
Updated Octobe 2013
There is no maximum number of players allowed on a team’s roster provided all players have signed the San Antonio SSC Roster/Waiver form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional t-shirts will be subject to availability. All roster changes must be communicated to and approved by San Antonio SSC.
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here.Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. A San Antonio SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.
All San Antonio SSC participants must be 21 years of age or older prior to their first scheduled game.
Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of 2 years removed from participation to be eligible to play in a similar San Antonio SSC sport.
Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.
San Antonio SSC reserves the right to request a photo ID from any player at any time for any reason.
Roster checks will be performed by an San Antonio SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an San Antonio SSC Official as soon as possible to ensure the preservation of playing time. Teams lose the ability to challenge a player’s eligibility after the first set.
We are all adults, and the San Antonio SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player or team being suspended from participating in all San Antonio SSC sports. Being ejected from a game may carry a suspension.
San Antonio SSC uniforms are your team’s uniforms. All players must wear their current San Antonio SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
The San Antonio SSC will provide all equipment except a practice ball to warm up and bump with
If a team is short the minimum number of players by game time, the first game only will be recorded a forfeit, however it is still played out and officiated.Â By the end of the first game, if the minimum have not arrived, the match will be a forfeit.Â If they have arrived, the match continues with the second game.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponents bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
All fines must be paid before your next scheduled game by either cash or check (made payable to the San Antonio SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the San Antonio SSC for any sport until these fines are paid in full.
If notice is given to the San Antonio SSC via e-mail (firstname.lastname@example.org) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 3
FOOD & BEVERAGES ON COURT:
No outside foor or drinks are allowed in Factory of Champions or Elite Volleyball. There are plenty of vending machines but any outside food or drinks can and will be confiscated by staff.
The San Antonio Sports & Socal Club reserves the right to move any team / individual from one division to the next. Super social teams may move up to social, and social teams with a 0-6 or 1-5 record may move down to the super social league. Last season’s Super Social champion will automatically move up to the social league along with the teams that finish in the top 10% of the division. This format will help balance out the caliber of teams in both leagues.
Any player, or team based on the majority of their players, that is determined to be in the incorrect division may be asked to switch divisions at the discretion of the San Antonio SSC.
INDOOR VOLLEYBALL GAME RULES
Win 2 points…Loss 0 points
START OF GAME:
Rock/Paper/Scissors will be played between the two captains, with the winner choosing to serve first or which side of the court to start on; best two out of three wins. Teams will rotate after the completion of each game.
PLAYERS ON THE COURT:
A team can have a maximum of 6 players on the court at one time (3 male; 3 female). The minimum number of players to begin a regulation game is 4 (2 male; 2 female). If a team competes with fewer than 6 players, the “Ghost Rule” will be put into effect. The team can play in any formation they wish, provided their relative positions are maintained with no more than 3 available front-row attackers/blockers. However, when the empty position in the rotation reaches serve, the opponent will be awarded a point and a sideout. If both teams are short an equal number of players, the ghost rule will not apply.
All games are rally scoring. In the “rally” game, points will be awarded on both the service and service receive side (ex. Server hits ball into the net, point and serve go to the opposing team). Each match will consist of the best of three games to 21 points. Play continues until a two point advantage is reached or until a team scores 25 points. If time is short, the referee may declare the third set be played to 15 (win by two), or until a team scores 21 points. The team that wins two games first shall be declared the winner. Teams may play a third consolation game if a winner has already been declared and time permits.
Each team is allowed one (one-minute) time-out per game. No carryovers.
A woman must hit the ball before it is returned over the net, unless the ball goes over on the first hit. A gender fault will occur (side out) if this does not happen.
After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server.
If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.
Teams that are short players must designate a spot in their serving rotation for a “ghost player.” The space(s) is where the other player would play in the rotation if he/she were present. When the “ghost player” rotates to the serving position, the team will automatically lose their serve. If a team is 2 players short, they would play with two “ghost players.” Players arriving late may automatically take over the “ghost player’s” position at any time during the progress of the game.
BALL IN PLAY:
Points earned on a service made before the referee’s “ready for play signal” will not count. Server has 10 seconds to serve the ball after the “ready for play signal”. Teams will lose serve if player holds balls later then 10 seconds.
The ball is “in” when it touches the floor of the playing court including the boundary lines.
A ball which hits the ceiling or overhead structure on your side and returns to your side of the court is playable.
A ball is “out” when the part of the ball which contacts the floor is completely outside the boundary line, touches any object outside the court, or touches the rope, post, net, antenna, etc., outside of the sidelines.
-A ball is “out” when it hits the ceiling or overhead structure, then goes over to your opponent’s side.
The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.
-A player may not hit the ball two times consecutively.
-The ball may touch any part of the body.
-The ball must be hit, not caught and/or thrown.
FAULTS IN PLAYING THE BALL: (SIDE OUT)
-Back row player spikes the ball in front of the 10′ line.
-Double contact; hits ball twice or ball contacts various parts of body in succession.
-Not using a female on one of the three hits (unless over on first hit).
-Illegal rotation (substitutions made anywhere other then the front-right line).
-No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.
BALL AT THE NET:
-The ball sent to the opponents court must go over the net.
-The ball may touch the net, including the service.
-A ball driven into the net may be recovered within the limits of the three hits, except the service.
PLAYER AT THE NET:
-A player can break the plane on a spike and a block, as long as you do not interfere with the opponent.
-A side out will occur if a player touches the ball or an opponent in the opponent’s space before or during the opponents hit.
-Any contact with the net is a fault, except when a player not attempting to play the ball accidentally touches the net.
-Any part of player’s body crosses completely over the center line located under the bottom of the net. (A players hands or feet may touch the line provided that some part of the hand/foot remains either in contact with or directly above the center line).
-When the ball is driven into the net and causes it to touch an opponent, no fault is committed.
-No “jump” serves are allowed.
-When the serving team wins the rally, the player who served before, serves again.
-When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.
-No receiving player may leave his or her feet to block a serve.
-The server must not touch the end line or a “foot” fault will be called.
-A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.
-The first hit after the block may be executed by any player, including the one who blocked the ball.
-General unsportsmanlike conduct towards opponent, referee, etc.
-Player(s) ejected will be suspended for the current game and the following week’s game.
-Any rules not mentioned above follow those of USAV
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