To be eligible to participate in the league, each player must sign the team waiver form. Waivers can be downloaded by clicking here. Captains are required to turn in completed waiver forms to an SSC Coordinator prior to their first game. Players not present for their team’s first game must still submit a signed waiver form prior to participating.Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.
All SSC participants must be 21 years of age or older prior to their first scheduled game.
Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of two years removed from participation to be eligible to play in a similar SSC sport.
Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered. Violation of this rule may result in game forfeiture by both teams.
The SSC reserves the right to request a photo ID from any player at any time for any reason.
Roster checks will be performed by an SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an SSC Official as soon as possible to ensure the preservation of playing time. Teams lose the ability to challenge a player’s eligibility after the fourth inning, except in the case of a late-arriving player.
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.
If a team retaining more than 6 players has won three championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form two or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form two separate teams with each subsequent roster approved by the SSC.
We are all adults, and the SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and/or future SSC sports and events. Ejected players are required to leave the playing area immediately. Refusal to leave the playing area may result in a team forfeit and/or further suspension.
OVERLY COMPETITIVE PLAYERS:
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.
SSC T-Shirts are your team’s uniforms. All players must wear the appropriate color uniform with the current SSC front logo to participate. Past season’s uniforms are not permitted, even if they are the correct color. Any player not wearing the appropriate uniform will be sidelined for that game.
The SSC T-Shirt must be worn on the outside of any jacket or sweatshirt worn during play.
Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts.
If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.
If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from an SSC Coordinator the following week.
Forfeit fines must be paid prior to the end of the offending team’s next scheduled game. Payment can be made to an SSC Coordinator by either cash or check made payable to “San Antonio SSC”. Unpaid forfeit fines may result in additional forfeits and/or suspension from the league. Teams with outstanding fines from past seasons will be barred from future registration in any SSC sport or event until they are paid in full.
If game forfeiture notice is submitted to the SSC via email (email@example.com) by 5:00 PM on the preceding day (Friday for weekend games), no forfeit fine will be assessed.
The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is 5.
Whenever possible, the SSC will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division.
Division placement for all teams will be at the sole discretion of the SSC.
Any team that wins a super social championship will automatically be placed in the social division for the next season in which they participate. Top finishers from the previous season may also be moved up at the discretion of the SSC.
Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the SSC.
Whenever possible, the SSC will hold a single-elimination playoff tournament after the regular season has concluded. The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space. The playoff tournament may be held on a day and time other than the normal day and time of regular season games.
1. Head to Head
2. Total Runs Allowed
3. Total Run Differential
GAME RESCHEDULING POLICY:
In the event of inclement weather or any other event that causes games to be postponed, the SSC will make every effort to reschedule all games. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.
Win 2 points Tie 1 point Loss 0 points
The kickball diamond is a square with equal sides of 60 feet.The strike zone extends to one foot on either side of home plate, and one foot high. There will be a box around the plate (one foot on all sides) which marks the strike zone. If any part of the ball falls within the zone or hits the line, then it is a strike (see Pitching/Catching for bouncing rule).
Teams shall consist of a maximum of 10 players on the field and a minimum of eight players, with no more then six guys on the field at any time. If a team does not have four females, they must play short and will get an automatic out when that position is reached in the batting order. If you play with fewer than 10 players but have at least 4 women you do not have to take an automatic out. One of the players must be catcher.All players kick but no more than two males can kick in a row. Females can re-kick if needed to maintain proper ratios (assuming a minimum of four females). If a team has 9 guys and 4 girls, one girl would be designated in the line-up to kick twice in the fifth girl spot to ensure proper ratios.The kicking order is static and cannot change throughout the game. However, fielding positions can be changed between and during innings as long as no more then six males are on the field at one time. The only exception to this rule is that catchers may NOT be changed during the inning. (ie female catcher cannot be replaced by a male catcher for specific kickers. Whoever starts the inning as catcher will be the only player allowed as catcher for that inning.)Each team must have two copies of the kicking order. One copy of the kicking order MUST be given to the umpire before the start of the game and the other copy is for the team’s use.
Games will last for seven innings, with the game being official after five innings (4 1/2 if the home team leads). No new innings will begin after 50 minutes have elapsed.Unlike baseball, there are no extra innings; the game can end in a tie.Any team that is not ready at game time automatically becomes the visitor and kicks first. If that team gets three outs, and still does not have the minimum numbers of players to take the field, it becomes a forfeit.There is a limit of nine runs per inning except for the last inning.
If a team leads by 12 runs or more after five innings, the game will be declared over.
No bouncing of the ball higher than one foot (as measured from the bottom of the ball). If the ball bounces than one foot off the ground at any point past the female bunting line before it reaches the plate, then it is a ball; however, the kicker does have the option of kicking it if he/she wishes.
A pitched ball must either roll or bounce at least twice before reaching the plate to be considered a strike.
If the pitch touches the line around the plate (and meets the conditions above), it is a strike.
Pitching must be underhand only. Sidearm pitching is not allowed.
Except when allowed by rule in the Super Social division, the pitcher must remain within three feet of the pitching area until the ball is kicked. If a painted circle is used, the pitcher must remain within that circle until the ball is kicked. If the pitcher violates this rule while in the act of pitching, the pitch shall be ruled a ball. If the kicker elects to kick the ball, the rule governing encroaching infielders shall apply.
The catcher must be positioned at least twelve feet behind home plate until the ball is kicked.
The catcher cannot interfere with the kicker.
All kicks must be made by the foot only and touched only once. If a knee ball or double-kick occurs, the ball will be ruled foul.
The plant foot must be on or behind the line in front of home plate. If the line is crossed and the ball is put in play on the ground, it will be ruled foul. If a foul ball is kicked in the air and the fielding team catches it, it will be ruled an out.
Kickers may not stop the ball with their foot and then kick it.
Males must kick the ball past the 1st-3rd base line. Females must kick the ball past a line that is 20 feet from the plate. Any kick that does not reach the respective line will be considered foul once it comes to a complete stop. If the ball is fielded before it reaches this line, it is in play and considered fair.
No more than 6 players on the defensive team may be inside the outfield grass or within 15 feet of the basepaths (if no outfield grass on field).
No player may advance forward the 1st-3rd base diagonal until the ball is kicked. If a pitcher or fielder makes a play on a runner by illegally advancing beyond the 1st-3rd base diagonal, that runner will be declared safe.
If a fly ball is fielded near the foul line, the ball is declared fair or foul depending on where the ball is touched, not where the fielders feet are.
When a ball is fielded by the defense, they may not “kick” it – it must be thrown to its intended destination. A kicked ball by the defense will result in either (1) all runners being called safe with each runner given a one base award or (2) no penalty if the runners advance farther than the one base award.
INFIELD FLY RULE:
If an infield fly ball is deemed by the umpire to have been intentionally dropped by the fielder in an obvious effort to gain a defensive advantage, the kicker will be ruled out with all runners returning to their original bases.
Runners must stay within the base line.
Fielders must stay out of the base line unless they are attempting to tag the runner or catch the kicked ball.
If a fielder attempts to physically obstruct a runner from advancing, the runner may advance as many bases as they would have potentially earned had they been able to run unobstructed. This is a judgment call by the official.
There will be an extra first base (aka safety base) placed next to first base for the runner. The fielder must tag the regular base to record the out and may not interfere in any way with the runner’s basepath.
San Antonio SSC is non-contact and all players must avoid unnecessary contact at all time. Runners must give themselves up, get out of the way, or slide. Interference on the part of the runner or the fielder shall be at the sole discretion of the umpire. If the contact was considered unsportsmanlike, that player will be ejected.
Runners may not engage in a “head first” slide when approaching any base on the field. If a runner’s momentum has caused them to overrun a base, they may “dive back” in a head first manner to regain possession of that base.
Neither leading off base nor stealing a base is allowed.
A runner leading off base before the ball is kicked is out.
Hitting a runner with the ball above shoulder level is not allowed and the runner is safe, except for the following situations:
– If the runner intentionally uses the head to block the ball (runner is out).
– If the runner is ducking, diving, or sliding (i.e. attempting to dodge the ball) and is hit in the head because of this (runner is out).
– If the runner intentionally hits or kicks the ball out of bounds after being tagged out, the ball is dead and all runners must return to their original bases.
Runners may tag on all fair and foul balls. In a tagging situation, the runner may leave base as soon as the ball is FIRST touched by a member of the fielding team.
On an overthrow, all players may continue to advance provided the ball is still in play. The ball is dead if it touches sideline players, spectators, equipment, or goes out of bounds.
When two runners are on the same base at the same time, the fielder has the choice of tagging either runner with the ball. The runner who is tagged is out and the other runner is safe and may stay on the base.
Batters will start with a one-ball/one-strike count. With two strikes, the batter has one courtesy foul. The second foul with two strikes will be called strike three and the batter out. In 1-pitch format, the count will be 3-2 with no courtesy foul.
A count of three outs by a team completes the team’s half of the inning. An out can be recorded by throwing the ball to the base or hitting the runner below the shoulders.
Hitting the base with the ball does not count as an out. The fielder must hit the runner with the ball or maintain control of the ball on the base on a force out.
UMPIRES CALLING TIME:
When the ball is in the infield and no runners are between the bases, time will be called by the umpire, which signals time out in which no runners can advance. Calling time is at the sole discretion of the umpire and is not related to any specific position of the ball on the field.
PLAYOFF EXTRA INNINGS:
If extra innings are required in a playoff game, both teams will have the opportunity to kick. The player who was AT BAT the previous inning when the third out was recorded will start at 2nd base with no outs. The person at the plate will start with a 3-2 count (0 outs) and will not be allowed a courtesy foul (thus, it’s 1-pitch). This “extra-inning” rule will continue for all extra innings until a winning team is established.
SUPER SOCIAL DIVISION VARIATIONS:
Curveballs are not allowed. If, in the umpire’s judgment, a player pitches or attempts to pitch a curveball, the pitch will be ruled a ball. The kicker, however, still has the option to kick the ball. All action will stand if the kicker elects to kick the ball.
Bunting is allowed. However, when a male is kicking, the pitcher shall be allowed to advance as far forward as the first bunt line prior to the ball being kicked. When a female is kicking, the pitcher must remain within the pitching area until the ball is kicked.
If a rule is not otherwise stated here standard softball rules hold.
Some fields will have out of bounds areas. The refs will declare these areas before the start of each game. If the ball enters one of these areas, the ball is dead and play will stop. Extra bases may be awarded depending on the particular field. Check with your official for details.