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SAN
ANTONIO SSC WFFLEBALL RULES
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START OF THE GAME:
Before the start of the game, both captains will meet
at home plate to discuss the ground rules with the
umpire. At this time, home team will be determined
by playing rock, paper, scissors between the captains;
best 2 out of 3 wins.
GAME TIME:
All games will go 7 innings, time permitting.
ROSTER:
There is no maximum number of players allowed on your
roster. Players will not be allowed to participate
without signing the SAN ANTONIO SSC waiver/roster.
After the final tee shirt order date, there is only
one way to add to your roster. Teams must DROP a
player(s) before they can add a player(s), up to
the 3rd week. The additional player must obtain the
tee shirt from the dropped player in order to play.
Rosters are frozen after last game of the 3rd week.
PLAYER RESTRICTIONS:
All players in the SAN ANTONIO SSC must be
21 years old when the season starts. Teams will forfeit
all games if either one of these rules have been broken.
SAN ANTONIO SSC will have the right to request ID
from any player throughout the regular and/or play-off
season.
PLAYER PARTICIPATION:
Players can only play on one team. Player(s) that break
this rule will cause their team(s) to forfeit all games
that were participated in. (Forfeit fine will also
be assessed).
GAME UNIFORMS:
SAN ANTONIO SSC tee shirts are your team's wiffleball
uniforms. All players must wear their current SAN
ANTONIO SSC tee shirt to participate and any player
not wearing their shirt will be will be sidelined
for that game, no exceptions. If players are caught,
swapping shirts, both players will be sidelined that
game. Names will be taken and if players are not
on your roster a forfeit fine will be assessed for
that game. You may have the option to buy another
one if you lose yours, however this is only if we
have more of your color in stock.
GAME TIME:
All games must start on time. No exceptions.
FORFEITS:
If one does not have the minimum # of players (5 -
3 men/2 women or vice versa) to start the game, then
the other team will become the home team and take the
field. If the original home team does not have the
minimum # of players at the bottom of the inning, then
a forfeit fine will be assessed.
FORFEITS FINES:
If a team does not have the minimum number of players
by game time, a $50 forfeit fine will be assessed.
$50 will go towards your opponents bar tab the following
week. Teams that receive a forfeit fine must use it
the following week or lose it. (No, carry over). If
a team e-mails the SAN ANTONIO SSC by 4pm of the preceding
day, no fine will be assessed. This will allow the
opposing coach to inform his team of the impending
forfeit. All fines must be paid before your next scheduled
game. Teams not paying the above fines the following
week will have 2 points taken off their win total.
After the 2nd week the fine doubles, 3rd week the team
can be removed from the league.
WIFFLEBALL EQUIPMENT:
The SAN ANTONIO SSC will supply all field equipment
including bat and balls. No gloves are needed for wiffleball.
PLAYOFFS:
Play-offs will immediately start after the regular
season ends. The # of teams in each division to make
the play-off will be determined by the SAN ANTONIO
SSC.
PLAYOFF TIE BREAKER:
If the time limit has expired and the game is tied,
a tiebreaker inning(s) will occur. All players will
clear the field and the home team will take the field
w/ the visiting team at bat. The batting order will
continue from the previous inning. A runner, (player
to make the last out in the previous inning) will
be placed on second base. The batter will now have
2 strikes on them (one foul to give). After 3 outs,
the home team will start their inning with the same
format. The tiebreaker will continue until a complete
inning has resulted in one team scoring more runs
than the other. Home team will always have the last
opportunity to win the game.
SAN ANTONIO SSC SPORTSMANSHIP:
Any SAN ANTONIO SSC member that does not conduct themselves
(on or off the field) in a sportsmanlike manner can/will
be removed from the game and potentially the league.
If a staff member believes a player should be removed,
a meeting between myself, the coaches involved & staff
member will occur to discuss removal.
BEER ON FIELD:
No alcohol is allowed in the gym.
POINTS AWARDED:
Win – 2 points...Tie – 1 point....Loss – 0
points. Regular season games will not go into extra
innings
DEAD BALL (FIELDING):
The pitcher's mound will be considered "dead ball
territory", providing the pitcher is on the mound.
The umpire will automatically call a "dead ball "when
the ball reaches the pitcher inside the circle and
all play will stop.
RUNNERS:
Runners must stay within the base line and fielders
must stay out of the base line. Fielders trying to
make an out on the base may have their foot on base,
but must lean out of the baseline to avoid contact
with the runner. Runners hindered by any fielder
within the base line shall be safe at the base to
which they were running. Neither leading off base,
nor stealing a base is allowed. A runner off of his/her
base when the ball is hit will be called out. You
may overrun first base, however you must touch the
wall after you pass the base so the umpire and fielders
know you did not intend to go to second base, since
space in the gym is too limited to turn right.
GAME RULES:
1. Maximum # of 7 players (at least 3 women)
on the field at one time. Women must make up 2 infield/outfield
players. No maximum # of players on your roster. Minimum
number of players in the field/your starting line up
is 5 (3 men/2 women or vice versa). There is no maximum
# of women allowed on the field/in your line-up. No
more than 4 men are allowed on the field at on time.
If a player arrives late, they will be inserted into
the bottom of the order. You are allowed to place that
player in the field, if your team is not batting.
2.
Everyone on your team may bat, but you will need
2 men to 1 woman-batting ratio. If a team has less
women to accommodate this, than they will bat twice
in the order to obtain the 2 to 1 ratio. (3 women in
the starting line up - 1 will bat twice/ 2 women in
the starting line up-2 will bat twice).
3. Starting players may move freely from one field
position to another, but the batting order must stay
the same.
4. Each batter will start with a one strike count
on them. THERE ARE NO WALKS. The batter is out after
a third strike, including two foul balls hit after
two strikes. NOTE: If a fly ball is caught in playable
foul territory after the third strike, the ball remains
live.
5. A ball thrown by the pitcher will
be called a strike if it hits the target behind the
batter. Ball thrown by the pitcher must be slow pitch
overhand when a man is at bat and slow pitch underhand
when a woman is at bat.
6. No bunting.
7. 9 runs maximum scoring allowed per inning. After
ninth run crosses the plate, play will stop regardless
of the number of outs.
8. Balls hit off of the ceiling and basketball hoop
are considered a fair ball and can be played by the
defense. A ball hit off the wall is always playable,
but is only 'fair' if the initial hit is in fair territory.
If it is caught in the air off the wall, the batter
is out.
9. A ball over the second line (top of the door height)
in center field will be an automatic home run. If a
ball hits the side wall first, then over the same line
in center field, it is still a home run. Once it hits
this line, it does not matter if the ball is caught.
10. Injured players may receive a pinch runner once
they reach first base. If the injury occurs after the
runner reaches a bag safely, the pinch runner can be
used. The last player out of the preceding inning will
become the pinch runner. No leading off or stealing.
Runners can leave base once the ball is hit.
11. NO SLIDING IS ALLOWED. (Sliding will result in
an automatic out)
12. Runners must give themselves up and avoid contact
at all cost. (Contact will result in that player ejected
from that game and suspended for the next game)
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