There is no maximum number of players allowed on a team’s roster provided all players have signed the Team Roster and Waiver Form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional T-Shirts will be subject to availability. All roster changes must be communicated to and approved by the league office.
To be eligible to participate in the league, each player must sign the team waiver form. Waivers can be downloaded by clicking here. Captains are required to turn in completed waiver forms to an SSC Coordinator prior to their first game. Players not present for their team’s first game must still submit a signed waiver form prior to participating.
Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.
All SSC participants must be 21 years of age or older prior to their first scheduled game.
Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of two years removed from participation to be eligible to play in a similar SSC sport.
Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered. Violation of this rule may result in game forfeiture by both teams.
The SSC reserves the right to request a photo ID from any player at any time for any reason.
Roster checks will be performed by an SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an SSC Official as soon as possible to ensure the preservation of playing time. Teams lose the ability to challenge a player’s eligibility after the first set, except in the case of a late-arriving player.
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.
If a team retaining more than 5 players has won three championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form two or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form two separate teams with each subsequent roster approved by the SSC.
We are all adults, and the SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and/or future SSC sports and events. Ejected players are required to leave the playing area immediately. Refusal to leave the playing area may result in a team forfeit and/or further suspension.
OVERLY COMPETITIVE PLAYERS:
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.
SSC T-Shirts are your team’s uniforms. All players must wear the appropriate color uniform with the current SSC front logo to participate. Past season’s uniforms are not permitted, even if they are the correct color. Any player not wearing the appropriate uniform will be sidelined for that game.
The SSC T-Shirt must be worn on the outside of any jacket or sweatshirt worn during play.
Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts.
If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.
If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from an SSC Coordinator the following week.
Forfeit fines must be paid prior to the end of the offending team’s next scheduled game. Payment can be made to an SSC Coordinator by either cash or check made payable to “San Antonio SSC”. Unpaid forfeit fines may result in additional forfeits and/or suspension from the league. Teams with outstanding fines from past seasons will be barred from future registration in any SSC sport or event until they are paid in full.
If game forfeiture notice is submitted to the SSC via email (firstname.lastname@example.org) by 5:00 PM on the preceding day (Friday for weekend games), no forfeit fine will be assessed.
The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is 3.
Whenever possible, the SSC will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division.
Division placement for all teams will be at the sole discretion of the SSC.
Any team that wins a super social championship will automatically be placed in the social division for the next season in which they participate. Top finishers from the previous season may also be moved up at the discretion of the SSC.
Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the SSC.
Whenever possible, the SSC will hold a single-elimination playoff tournament after the regular season has concluded. The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space. The playoff tournament may be held on a day and time other than the normal day and time of regular season games.
1. Head to Head
2. Total Runs Allowed
3. Total Run Differential
GAME RESCHEDULING POLICY:
In the event of inclement weather or any other event that causes games to be postponed, the SSC will make every effort to reschedule all games. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.
BEVERAGES AT FIELDS:
Beverages are allowed at certain outdoor venues only.
Win 2 points…Tie 1 point….Loss 0 points.
Rock/Paper/Scissors will be played between the two captains to determine who will serve first and start on which side of the court; best two out of three wins. Teams will rotate after the completion of each game.
A team can have a maximum of 6 players on the court at one time (3 male; 3 female). The minimum number of players to begin a regulation game is 4 (2 male; 2 female). If a team competes with fewer than 6 players, the Ghost Rule will be put into effect. The team can play in any formation they wish, provided their relative positions are maintained with no more than 3 available front-row attackers/blockers. However, when the empty position in the rotation reaches serve, the opponent will be awarded a point and a sideout. If both teams are short an equal number of players, the ghost rule will not apply.
All games are rally scoring. In the “rally” game, points will be awarded on both the service and service receive side. Matches are best of three. Teams will switch sides after each set. A set, with the exception of the deciding third set, is won by the team which first scores 25 points with a minimum lead of two points or the team which first scores 27 points.In the case of a 1-1 tie, the deciding third set is won by the team which first scores 15 points with a minimum lead of two points or the team which first scores 17 points. Teams may play a third consolation game if a winner has already been declared and time permits.
Each team is allowed one (one-minute) time-out per game. No carryovers.
After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server. All substituting players must be behind the end line.
If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.
The ball is in play from the moment of the hit of the service authorized by the referee. Points earned on a service made before the referee’s “ready for play signal” will not count. Server has 10 seconds to serve the ball after the “ready for play signal”. Teams will lose serve if player holds balls later then 10 seconds.
The ball is out of play at the moment of the fault, which is called by the ref. In the absence of a fault, at the moment of the call.
The ball is “in” when it touches the sand of the playing court including the boundary lines.
A ball is “out” when the part of the ball which contacts the sand is completely outside the boundary line, touches any object outside the court, touches the rope, post, net, etc., outside of the sidelines.
The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.A player may not hit the ball two times consecutively.The ball may touch any part of the body.
The ball must be hit, not caught and/or thrown.
The ball may touch various parts of the body only if the contact take place simultaneously.
FAULTS IN PLAYING THE BALL: (SIDE OUT)
Back row player spikes the ball in front of the 10′ line.
Double contact; hits ball twice or ball contacts various parts of body in succession.
Illegal rotation (substitutions made anywhere other then the front-right line).
Hitting the ball while out of bounds.
No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.
Professional boundaries are league provided, at 59.5′ long x 29.5′ wide.
BALL AT THE NET:
The ball sent to the opponents court must go over the net.
The ball may touch the net, INCLUDING the service.
A ball driven into the net may be recovered within the limits of the three hits, except the service.
PLAYER AT THE NET:
A player can break the plane on a spike and a block, as long as you do not interfere with the opponent.
FAULTS AT THE NET: (SIDE OUT)
Contact with the net is a fault, even when a player’s momentum causes them to contact the net (excessive net faults will result in that player suspended from the game).
A player may go completely under the net as long as they neither touch the net or interfere with the play.
A player touches the ball or an opponent in the opponent’s space before or during the opponents hit.
Player breaks the plane extending from the top of the net to the ceiling.
No “jump” serves are allowed.
When the serving team wins the rally, the player who served before, serves again.
When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.
No receiving player may leave his or her feet to block a serve.
The server must not touch the end line or a “foot” fault will be called.
Blocking is the action of players close to the net trying intercept the ball coming from the opponent’s side.
A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.
The first hit after the block may be executed by any player, including the one who blocked the ball.
Any excessive attack hit deemed unsportsmanlike by the referee’s.
General unsportsmanlike conduct towards opponent, referee, etc.
Player(s) ejected will be suspended for the current game and the following week’s game.
Teams that are short players must designate a spot in their serving rotation for a “ghost player.” The space(s) is where the other player would play in the rotation if he/she were present. When the “ghost player” rotates to the serving position, the team will automatically lose their serve. If a team is 2 players short, they would play with two “ghost players.” Players arriving late may automatically take over the “ghost player’s” position at any time during the progress of the game.
Any rules not mentioned above follow those of the USAV