San Antonio SSC Sand Volleyball Rules
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. A San Antonio SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.
There are 6 players maximum on the court at one time. There must be at least 3 females on the court. There is no limit on the number of women that can play at one time. EXCEPTION: You must start the game with the minimum of four players and fill in with “ghost players”. Playing with the minimum requires that no more than 2 men are on the court.
There is no maximum number of players allowed on a team’s roster provided all players have signed the San Antonio SSC Roster/Waiver form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional t-shirts will be subject to availability. All roster changes must be communicated to and approved by San Antonio SSC.
All San Antonio SSC participants must be 21 years of age or older prior to their first scheduled game.
Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of 2 years removed from participation to be eligible to play in a similar San Antonio SSC sport.
Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.
San Antonio SSC reserves the right to request a photo ID from any player at any time for any reason.
Roster checks will be performed by an San Antonio SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an San Antonio SSC Official as soon as possible to ensure the preservation of playing time. Teams lose the ability to challenge a player’s eligibility after the first set.
Whenever possible, San Antonio SSC will separate sports into divisions based on playing experience. In the event multiple divisions are not possible, all players will be placed into a single division.
Teams will continue to participate in their prior season’s league (social or super social) unless moved by the San Antonio SSC. Super social teams may move up to social, and social teams with a 0-6 or 1-5 record may move down to the super social league. Last year’s super social champion will automatically move up to the social league along with the teams that finish in the top 10%. This format will help balance out the caliber of teams in both leagues.
Any player, or team based on the majority of their players, that is determined to be in the incorrect division may be asked to switch divisions at the discretion of the San Antonio SSC.
SAN ANTONIO SSC is an organization that expects all participants to behave in a sportsmanlike manner. While you are participating in any SAN ANTONIO SSC sport or social event, sportsmanlike conduct is expected. Unsportsmanlike behavior may result in that player/team being suspended/removed from participating in all SAN ANTONIO SSC sports.
SAN ANTONIO SSC will provide all necessary equipment for volleyball. Only volleyballs provided by SAN ANTONIO SSC will be used during the game. Teams may bring personal volleyballs for practice between games. Note: time between games is limited and may not allow for practice time.
SAN ANTONIO SSC tee shirts are your team’s uniforms. All players must wear their current SAN ANTONIO SSC tee shirt to participate and any player not wearing his/her shirt will be will be sidelined for that game. Missing or swapped shirt players’ names will be taken and if they are not on your roster, a loss/forfeit fine will be assessed for that game.
SAN ANTONIO SSC tee shirts must stay in the original color ordered. Illegal changes include: tie-dyeing, dying to make the shirts another color, bleaching, etc.
An SAN ANTONIO SSC staff member will officiate the games
If a team is short the minimum number of players by game time, the first game only will be recorded a forfeit, however it is still played out and officiated.Â By the end of the first game, if the minimum have not arrived, the match will be a forfeit.Â If they have arrived, the match continues with the second game.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponents bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
All fines must be paid before your next scheduled game by either cash or check (made payable to the San Antonio SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the San Antonio SSC for any sport until these fines are paid in full.
If notice is given to the San Antonio SSC via e-mail (email@example.com) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine:
BEVERAGES AT FIELDS:
Beverages are allowed at certain outdoor venues only. You are also responsible for removing all trash before leaving your fields.
Win – 2 points…Tie – 1 point….Loss – 0 points.
You are permitted to cut off the sleeves.
SAND VOLLEYBALL GAME RULES
START OF GAME:
Rock/Paper/Scissors will be played between the two captains to determine who will serve first and start on which side of the court; best two out of three wins. Teams will rotate after the completion of each game.
All games are rally scoring. In the “rally” game, points will be awarded on both the service and service receive side. Each match will consist of the best of 3 games to 21 points. Play continues until a two point advantage is reached or until a team scores 25 points with a one point advantage.The team that wins two games first shall be declared the winner. Teams may play a third consolation game if a winner has already been declared and time permits.
PLAYERS ON THE COURT:
A team can have a maximum of 6 players on the court at one time (3 male; 3 female). The minimum number of players to begin a regulation game is 4 (2 male; 2 female). If a team competes with fewer than 6 players, the “Ghost Rule” will be put into effect. The team can play in any formation they wish, provided their relative positions are maintained with no more than 3 available front-row attackers/blockers. However, when the empty position in the rotation reaches serve, the opponent will be awarded a point and a sideout. If both teams are short an equal number of players, the ghost rule will not apply.
Each team is allowed one (one-minute) time-out per game except for rally games. No carryovers.
A woman must hit the ball before it is returned over the net, unless the ball goes over on the first hit. A gender fault will occur (side out) if this does not happen.
After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server. All substituting players must be behind the end line.
If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.
BALL IN PLAY:
The ball is in play from the moment of the hit of the service authorized by the referee. Points earned on a service made before the referee’s “ready for play signal” will not count. Server has 10 seconds to serve the ball after the “ready for play signal”. Teams will lose serve if player holds balls later then 10 seconds.
BALL OUT OF PLAY:
The ball is out of play at the moment of the fault, which is called by the ref. In the absence of a fault, at the moment of the call.
The ball is “in” when it touches the sand of the playing court including the boundary lines.
A ball which hits the ceiling and returns to your side of the court is playable.
A ball is “out” when the part of the ball which contacts the sand is completely outside the boundary line, touches any object outside the court, touches the rope, post, net, etc., outside of the sidelines.
A ball is “out” when it hits the ceiling on your side then goes over to your opponent’s side. On courts 1 and 5 the ball is out if, it hits the side net and goes over.
The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.
A player may not hit the ball two times consecutively.
The ball may touch any part of the body.
The ball must be hit, not caught and/or thrown.
The ball may touch various parts of the body only if the contact take place simultaneously.
FAULTS IN PLAYING THE BALL: (SIDE OUT)
Back row player spikes the ball in front of the 10′ line.
Double contact; hits ball twice or ball contacts various parts of body in succession.
Not using a female on one of the three hits (unless over on first hit).
Illegal rotation (substitutions made anywhere other then the front-right line).
Hitting the ball while out of bounds.
No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.
When returning an errant ball on either side of the court, a player must keep one foot in court at all times. Players may go beyond service line to retrieve errant ball in rear of court at anytime.
BALL AT THE NET:
The ball sent to the opponents court must go over the net.
The ball may touch the net, INCLUDING the service.
A ball driven into the net may be recovered within the limits of the three hits, except the service.
PLAYER AT THE NET:
A player can break the plane on a spike and a block, as long as you do not interfere with the opponent.
FAULTS AT THE NET: (SIDE OUT)
Contact with the net is a fault, even when a player’s momentum causes them to contact the net (excessive net faults will result in that player suspended from the game).
A player may go completely under the net as long as they neither touch the net or interfere with the play.
A player touches the ball or an opponent in the opponent’s space before or during the opponents hit.
Player breaks the plane extending from the top of the net to the ceiling.
No “jump” serves are allowed.
When the serving team wins the rally, the player who served before, serves again.
When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.
No receiving player may leave his or her feet to block a serve.
The server must not touch the end line or a “foot” fault will be called.
Blocking is the action of players close to the net trying intercept the ball coming from the opponent’s side.
A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.
The first hit after the block may be executed by any player, including the one who blocked the ball.
Any excessive attack hit deemed unsportsmanlike by the referee’s.
General unsportsmanlike conduct towards opponent, referee, etc.
Player(s) ejected will be suspended for the current game and the following week’s game.
Any rules not mentioned above follow those of the USAV