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San Antonio SSC Ultimate Rules

SAN ANTONIO SSC LEAGUE POLICIES

TEAM ROSTERS:

There is no maximum number of players allowed on a team’s roster provided all players have signed the Team Roster and Waiver Form.  It is the responsibility of all team captains to ensure players are in compliance with this policy.  Teams have up until the third week of the season to make changes to their roster.  After the third week, rosters will be frozen.  Roster changes that require additional T-Shirts will be subject to availability.  All roster changes must be communicated to and approved by the league office.

WAIVERS:

To be eligible to participate in the league, each player must sign the team waiver form. Waivers can be downloaded by clicking here. Captains are required to turn in completed waiver forms to a San Antonio SSC Coordinator prior to their first game.  Players not present for their team’s first game must still submit a signed waiver form prior to participating.

Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.

PLAYER RESTRICTIONS:

All SSC participants must be 21 years of age or older prior to their first scheduled game.

Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of two years removed from participation to be eligible to play in a similar San Antonio SSC sport.

Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.  Violation of this rule may result in game forfeiture by both teams.

The San Antonio SSC reserves the right to request a photo ID from any player at any time for any reason.

Roster checks will be performed by a San Antonio SSC Gameday Coordinator at the request of the challenging team.  Only individual players may be challenged.  Entire teams may not be challenged.  The challenging team must provide legitimate reasons for submitting a roster check request.  Challenging teams must report their intention to initiate a roster check to an SSC Official as soon as possible to ensure the preservation of playing time.   Teams lose the ability to challenge a player’s eligibility after halftime, except in the case of a late-arriving player.

DYNASTY RULE:

Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.

If a team retaining more than five players has won three championships in consecutive seasons for which they have been registered, the San Antonio SSC will have the option to, in its discretion, request that team to form two or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form two separate teams with each subsequent roster approved by the SSC.

SPORTSMANSHIP:

We are all adults, and the SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and/or future SSC sports and events. Ejected players are required to leave the playing area immediately.  Refusal to leave the playing area may result in a team forfeit and/or further suspension.

OVERLY COMPETITIVE PLAYERS:

All San Antonio SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.

UNIFORMS:
San Antonio SSC T-Shirts are your team’s uniforms.  All players must wear the appropriate color uniform with the current San Antonio SSC front logo to participate.  Past season’s uniforms are not permitted, even if they are the correct color.  Any player not wearing the appropriate uniform will be sidelined for that game.

The San Antonio SSC T-Shirt must be worn on the outside of any jacket or sweatshirt worn during play.

UNIFORM ALTERATIONS:

Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts.

FORFEITS:

If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.

FORFEIT FINES:

If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from a San Antonio SSC Coordinator the following week.

Forfeit fines must be paid prior to the end of the offending team’s next scheduled game.  Payment can be made to an SSC Coordinator by either cash or check made payable to “San Antonio SSC”. Unpaid forfeit fines may result in additional forfeits and/or suspension from the league.  Teams with outstanding fines from past seasons will be barred from future registration in any San Antonio SSC sport or event until they are paid in full.

If game forfeiture notice is submitted to the San Antonio SSC via email (info@sanantoniossc.com) by 5:00 PM on the preceding day (Friday for weekend games), no forfeit fine will be assessed.

The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is four.

DIVISION PREFERENCE:

Whenever possible, the San Antonio SSC will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division.

Division placement for all teams will be at the sole discretion of the San Antonio SSC.

Any team that wins a super social championship will automatically be placed in the social division for the next season in which they participate.  Top finishers from the previous season may also be moved up at the discretion of the San Antonio SSC.

Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the SSC.

PLAYOFFS:

Whenever possible, the San Antonio SSC will hold a single-elimination playoff tournament after the regular season has concluded.  The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space.  The playoff tournament may be held on a day and time other than the normal day and time of regular season games.

GAME RESCHEDULING POLICY:
In the event of inclement weather or any other event that causes games to be postponed, the San Antonio SSC will make every effort to reschedule all games. In the event of multiple cancellations, the San Antonio SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.

 

FIELD SIZE:
The field is 100 yards long x 50 yards wide. This includes 15 yard end zones on both ends of the field.

GAME EQUIPMENT:
San Antonio SSC will provide all game equipment

BEVERAGES AT FIELDS:
No visible alcoholic beverages are permitted. Any alcohol must be in a plastic cup. This also includes carrying a 12-pack or case of beer uncovered to the field. Everything must be in a cooler or backpack at all times. No glass is ever permitted in the park. Beverages may be consumed on the sidelines, but not on the field of play itself. You are also responsible for removing all trash before leaving your fields.

DIVISION PREFERENCE:
Ultimate is currently just one division.

POINTS AWARDED:
Win – 2 points…Tie – 1 point….Loss – 0 points.

ULTIMATE GAME RULES

A. GAME CLOCK:
All game times will be FORFEIT time, no exceptions. The San Antonio SSC will add 5 extra minutes to the start time if a planned or traffic event has occurred. The referee will have the two coaches play rock, paper, scissors; best 2 out of 3 wins. The winning coach will have the first choice of which half they want the disc or the direction that they would like to go first. The losing coach can then choose from whatever option is left over.

Teams flip-flop directions after each score (to prevent weather conditions from adversely affecting the game) with the team that was scored on (defense) running the field to the opposite end to receive the next “pull” from the scoring team. The team that performed the first “pull” of the game will receive the “pull” at the start of the second half.

1. Time:
Each game consists of two 20 minute halves with a 3-5 minute halftime in between. The clock will run continuously except for injuries and time outs. During the last 2 minutes of the second half, the clock will stop after every score until the “pull” takes place.

2. Timeouts:
Each team is allowed two 90 second timeouts per half. If timeouts are not used in the first half, they may not be carried over into the second half. A timeout may be used to sub players in and out.

B. PLAYERS ON THE FIELD:
The maximum numbers of players on the field is 8 (standard: 5 men, 3 women); minimum number of players is 6 (minimum: 4 men, 2 women). If there are only 2 females, then 5 men may play. However, there cannot be more than 5 men on the field under any circumstance.

C. SPIRIT OF THE GAME:
Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. All games will be self officiated by the players and monitored by an Austin SSC staff member. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play.

D. STARTING PLAY:
Play begins with the “pull”. Both teams will stand on their own goal lines and the defensive team will have one player that throws the disc toward the offensive team. Offense may begin their attack as soon as the disc is caught or picked up. The disc must land within the boundaries of the playing field on the throw-off. If it does not, the receiving team has two options: 1) The receiving team may take the disc at the point where it went/rolled out of bounds. 2) The receiving team may ask that the disc be re-thrown. In the event that the disc sails clear out of the back of the end zone without touching anywhere in-bounds or in the end-zone a team will have two options: 1) Make the throwing team re-throw the disc or 2) Take the disc at your own goal-line. Play is also initiated by a “pull” after every point and after halftime.

In order to avoid “stalling” by the team that scored the previous point, a 60-second time limit will be instituted after each score. The next “pull” must occur within this 60-second time limit. If it does not the following will occur, in this order: 1. Team will be issued verbal warning; 2. Team will be charged one full timeout; 3. If no team timeouts remain, receiving team will get the disk at midfield and will take possession at this point.

E. OFFENSE:
The disc may be advanced in any direction by completing a pass to a teammate. After receiving the disk, the offensive player must establish a pivot foot and may only move by rotating around on their pivot foot. The person with the disc has 10 seconds to throw the disc. The defender guarding the thrower counts out the stall count. (Only the defender guarding the thrower can call the stall count). The offensive player must catch the disk and remain in bounds to retain possession. (In-Bounds possession requires only ONE foot to remain in-bounds, including those on the boundary line) Picks and screens are also prohibited.

F. CHANGE OF POSSESSION:
When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

G. DEFENSE:
Defense must play man to man. No physical contact is allowed between players. A foul occurs when contact is made.

H. FOULS:
1. Only the player fouled calls a throwing foul. It is defined as any physical contact between offensive and defensive player sufficient to deter the flight of the disc. If the pass is completed, the foul is automatically declined, and play proceeds without stopping.
2. A foul is also called when any physical contact occurs as a result of the offensive or defensive players playing the man instead of the disc.
3. The player who is fouled calls “foul” and play stops and then the player gains possession at the point of the infraction. Play continues when both teams are ready. Should a foul occur in the end zone, possession is regained at the goal line.
4. A stalling violation occurs when the player guarding the thrower calls out “stalling” and counts aloud 10 seconds. (Stall 1, Stall 2, Stall 3, etc…) If the disc has not been released at the end of the 10-second count it is turned over to the defense at that point. The person guarding the thrower must be arms length and disc, but thrower cannot pivot into the defender.

I. SCORING:
Each goal is worth one point.

J. SUBSTITUTIONS:
Substitutions can be made only: 1) after a goal and before the ensuing throw-off, 2) to replace an injured player, 3) after periods of play, or 4) during a timeout. Substitutions cannot be made on the fly.

Any rules not mentioned follow those of the UPA. (http://www.upa.org/)



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