There is no maximum number of players allowed on a team’s roster provided all players have signed the San Antonio SSC Roster/Waiver form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional t-shirts will be subject to availability. All roster changes must be communicated to and approved by San Antonio SSC.
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An San Antonio SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.
A. All San Antonio SSC participants must be 21 years of age or older prior to their first scheduled game.
B. Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of 2 years removed from participation to be eligible to play in a similar San Antonio SSC sport.
C. Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.
D. San Antonio SSC reserves the right to request a photo ID from any player at any time for any reason.
E. Roster checks will be performed by a San Antonio SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an San Antonio SSC Official as soon as possible to ensure the preservation of playing time. Teams lose the ability to challenge a player’s eligibility after the completion of the third inning.
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.
If a team retaining more than 5 players has won 3 championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form 2 or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form 2 separate teams with each subsequent roster approved by the SSC.
We are all adults, and the San Antonio SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future SSC sports. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.
GAME UNIFORMS: San Antonio SSC t-shirts are your team’s uniforms. All players must wear their current San Antonio SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
START OF THE GAME: Before the start of the game, both captains will meet at home plate to discuss the ground rules with the umpire. At this time, home team will be determined by playing rock, paper, scissors between the captains; best 2 out of 3 wins.
If a team is short the minimum number of players by game time, the game will start as scheduled with that team automatically becoming the visitor and batting first. If the minimum number of players does not show up upon completion of the first 1/2 of the first inning, the game will be considered a forfeit.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponent’s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
All fines must be paid before your next scheduled game by either cash or check (made payable to the San Antonio SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the San Antonio SSC for any sport until these fines are paid in full.
If notice is given to the San Antonio SSC via e-mail (info@SanAntonioSSC.com) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing captain to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine.
In the event of inclement weather or any other event that causes games to be postponed, the San Antonio SSC will make every attempt to reschedule all games. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.
Play-offs will immediately start after the regular season ends. The # of teams in each division to make the play-off will be determined by the San Antonio SSC.
1. Head to Head
2. Total Runs Allowed
3. Total Run Differential
PLAYOFF TIE BREAKER:
If the time limit has expired and the game is tied, a tiebreaker inning(s) will occur. All players will clear the field and the home team will take the field w/ the visiting team at bat. The batting order will continue from the previous inning. A runner, (player to make the last out in the previous inning) will be placed on second base. The batter will now have 2 strikes and one foul to give. After 3 outs, the home team will start their inning with the same format. The tiebreaker will continue until a complete inning has resulted in one team scoring more runs than the other. Home team will always have the last opportunity to win the game.
Any San Antonio SSC member that does not conduct themselves (on or off the field) in a sportsmanlike manner can/will be removed from the game and potentially the league. If a staff member believes a player should be removed, a meeting between the Gameday Coordinator, the captains involved & staff member will occur to discuss removal.
No alcohol is allowed in the venue.
Win – 2 points…Tie – 1 point….Loss – 0 points. Regular season games will not go into extra innings.
The San Antonio SSC will supply all field equipment including bat and balls. No gloves are needed for wiffleball.
All games will go 7 innings, with the game being official after five innings (4 1/2 if the home team leads). No new innings will begin after 50 minutes have elapsed.
DEAD BALL (FIELDING):
The pitcher’s mound will be considered “dead ball territory”. The umpire will automatically call “time” when the ball reaches the pitcher’s area.
Runners must stay within the base line and fielders must stay out of the base line. Fielders trying to make an out on the base may have their foot on base, but must lean out of the baseline to avoid contact with the runner. Runners hindered by any fielder within the base line shall be safe at the base to which they were running. Neither leading off base, nor stealing a base is allowed. A runner off of his/her base when the ball is hit will be called out. You may overrun first base, however you must touch the wall after you pass the base so the umpire and fielders know you did not intend to go to second base, since space is too limited to turn right.
Maximum # of 7 players (at least 3 women) on the field at one time. Women must make up 2 infield/outfield players. No maximum # of players on your roster. Minimum number of players in the field/your starting line up is 5 (3 men/2 women or vice versa). There is no maximum # of women allowed on the field/in your line-up. No more than 4 men are allowed on the field at on time. If a player arrives late, they will be inserted into the bottom of the order. You are allowed to place that player in the field, if your team is not batting.
Everyone on your team may bat, but you will need a maximum 2 men to 1 woman batting ratio. If a team does not have enough women to accommodate this, a woman is permitted to bat twice in the order to obtain the 2 to 1 ratio. (3 women in the starting line up – 1 will bat twice.) If only two women are present, an automatic out will be enforced in the third woman’s spot.
Starting players may move freely from one field position to another, but the batting order must stay the same.
Each batter will start with a one strike count. If a batter swings and misses or the ball goes foul, a strike will be called. With two strikes, the batter has one courtesy foul. The second foul with two strikes will be called strike three and the batter out.
If the batter has taken six consecutive pitches without swinging, the umpire shall announce to both the pitcher and the batter that the Taken Pitch Rule will be put into effect. If the batter does not swing at the next pitch, a walk or strikeout will be issued, at the umpire’s discretion, based on the ratio of good pitches to bad pitches. For example, four bad pitches and three good pitches would result in a walk. If the batter swings, the Taken Pitch count will be reset to zero.
Balls thrown by the pitcher must be slow pitch overhand when a male is at bat and slow pitch underhand when a female is at bat.
A player may pitch a maximum of 2 innings during a single game, after which a new pitcher must be used. Once a player has delivered a pitch in an inning, that inning shall count in full toward his or her inning pitch limit.
Bunting is not allowed.
Outs are recorded the same way they would be in a softball game. The ball must be thrown to the fielder on the base, not at the runner.
No leading off or stealing. Runners can only leave base once the ball is hit.
Runners must give themselves up and avoid contact at all cost. (Contact will result in that player ejected from that game and suspended for the next game).
NO SLIDING IS ALLOWED. Sliding will result in an automatic out.
Runners may tag on all fair and foul balls. In a tagging situation, the runner may leave base as soon as the ball is FIRST touched by a member of the fielding team.
Injured players may receive a pinch runner once they reach first base. If the injury occurs after the runner reaches a base safely, the pinch runner can be used. The last player out of the preceding inning will become the pinch runner.
The umpire, at his/her discretion, shall call time once the ball has been returned to the infield area.
Balls hit off the ceiling are considered fair based upon the first place the ball touches the ground (not where it is played by the fielder).
A ball hit off the wall/netting is always playable, but is only ‘fair’ if the initial hit is in fair territory. If it is caught in the air off the wall/netting, the batter is out.
A ball over the designated line in center field will be an automatic home run. If a ball hits the side wall/netting first, then over the designated line in center field, it is still a home run. Once it hits above the designated line, it does not matter if the ball is caught.
A ground rule double will result if a batted ball goes out of play in fair territory. Examples of this include a ball going through the netting or becoming wedged behind a wall. The closest fielder should immediately raise both hands to indicate that a ball has gone out of play.
If a fielder throws a live ball out of play, play will be stopped and all baserunners will be awarded one extra base.
A team may score a maximum of 5 runs per inning. After the 5th run crosses the plate, the umpire will call time and stop play regardless of the number of outs. The only exception to this rule is in the final inning. The run rule will be put into effect and the game called if one team is ahead by 12 runs or more upon completion of the 5th inning (top of the 5th if it is the home team).
1. Head to Head
2. Total Runs Allowed
3. Total Run Differential