There is no maximum number of players allowed on a team’s roster provided all players have signed the Team Roster and Waiver Form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional T-Shirts will be subject to availability. All roster changes must be communicated to and approved by the league office.
To be eligible to participate in the league, each player must sign the team waiver form. Team captains can find the team waiver form in the information email sent prior to the start of the season. A link can also be found on the SSC rules page. Captains are required to turn in completed waiver forms to an SSC Coordinator prior to their first game. Players not present for their team’s first game must still submit a signed waiver form prior to participating.
Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.
All SSC participants must be 21 years of age or older prior to their first scheduled game.
Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of two years removed from participation to be eligible to play in a similar SSC sport.
Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered. Violation of this rule may result in game forfeiture by both teams.
The SSC reserves the right to request a photo ID from any player at any time for any reason.
Roster checks will be performed by an SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an SSC Official as soon as possible to ensure the preservation of playing time.
Except in the case of a late-arriving player, teams forfeit the right to challenge a player’s eligibility at a point noted in the “Roster” section of each sport’s respective rules document.
We are all adults, and the SSC expects all participants and spectators to act like it. Unsportsmanlike behavior may result in disqualification from the game and/or playing area. Unsportsmanlike behavior may also result in suspension from participation in current and/or future SSC sports and events.
Disqualified persons are required to leave the playing area immediately. Suspended players are prohibited from attending any SSC sport or event during their suspension. Violation of these policies may result in team forfeit and/or further suspension.
OVERLY COMPETITIVE PLAYERS:
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of any SSC official or gameday coordinator.
Drones, model planes, and any other unmanned aircraft are not permitted at any SSC activity.
SSC T-Shirts are your team’s uniforms. All players must wear the appropriate color uniform with the current SSC front logo to participate. Past season’s uniforms are not permitted, even if they are the correct color. Any player not wearing the appropriate uniform will be sidelined for that game.
The SSC T-Shirt must be worn on the outside of any clothing worn during play with all logos and designs in tact and clearly visible.
Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts and the resulting garment does not pose a threat to player safety.
If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.
In the case of an injured player, at the sole discretion of an SSC Official, a game may be continued if a team does not have the minimum number of players for a regulation game provided the team has a chance to win.
If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from an SSC Coordinator the following week.
Forfeit fines must be paid within 72 hours. Payment must be made online. Unpaid forfeit fines may result in additional forfeits and/or suspension from the league. Teams with outstanding fines from past seasons will be barred from future registration in any SSC sport or event until they are paid in full.
Game forfeiture notice must be submitted via the SSC website by 5:00 PM on the preceding day (Friday for weekend games) in order to avoid the forfeit fine.
Except in the case of a late-arriving player, teams forfeit the right to challenge a player’s eligibility at a point noted in the “Roster” section of each sport’s respective rules document.
The minimum number of players required to play an officiated exhibition game is noted in the “Roster” section of each sport’s respective rules document
Whenever possible, the SSC will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division.
Division placement for all teams will be at the sole discretion of the SSC.
Any team that wins a super social championship will automatically be placed in the social division for the next season in which they participate. Top finishers from the previous season may also be moved up at the discretion of the SSC.
Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the SSC.
Whenever possible, the SSC will hold a single-elimination playoff tournament after the regular season has concluded. The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space. The playoff tournament may be held on a day and time other than the normal day and time of regular season games.
1. Head to Head
2. Total Runs/Points Allowed
3. Total Run/Point Differential
Prior to the start of the game, players and spectators should regularly check the SSC Rainoutline for venue status updates. Players and spectators can also sign up for automatic updates via email and/or text message. Details are available on the SSC website.
Once the game has started, gameday coordinators will work with facilities coordinators and SSC Operations personnel to monitor weather and playing conditions in order to determine if play will need to be suspended and/or games postponed.
In the event of inclement weather or any other event that causes games to be postponed, the SSC will make every effort to reschedule. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the playoff schedule. Makeup games may be scheduled on weekdays other than those regularly scheduled. Makeup games may be scheduled at venues other than those regularly scheduled. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.
The SSC will provide Umpires for all games. Arguing with Umpires will not be tolerated. The umpire will be the official keeper of time and score in the game.
The SSC will provide all bases and playable balls for each game. Bats, gloves, and protective equipment are not provided.
When a male is at-bat, the ball in play will be 12” and .52 COR/300 LB compression.
When a female is at-bat, the ball in play will be 11” and .44 COR/375 LB compression.
All bats must have either the ASA 2000, ASA 2004, or ASA 2013 approved certification mark and must not be listed on the ASA non-approved list. If the bat has been manufactured before 2000 or its certification marks have been worn or faded, it will be left to the sole discretion of the umpire as to whether the bat may be used in for SSC play. Players that are caught using an illegal bat will be called out. If the discovery is made after a batted ball, all runners will return to their original base you. The legality of any bat used in SSC games shall be at the sole discretion of the umpire.
It is recommended, though not required, that catchers wear protective masks while behind home plate.
Shoes are required for all players. Shoes with metal or ceramic cleats are not permitted.
The maximum number of players on the field is ten.
The minimum number of players on the field is eight.
The maximum number of males on the field is six.
The minimum number of females on the field is two.
If a team is short the minimum number of players by game time, the game will start as scheduled with that team automatically becoming the visitor and batting first. If the minimum number of players does not show up upon completion of the first half of the first inning, the game will be considered a forfeit.
The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is five.
Teams lose the ability to challenge a player’s eligibility after the third inning, except in the case of a late-arriving player.
There are no substitutions in the batting line-up. If a team plays with fewer than four females, they must play short in the field and will receive an automatic out when that position is reached in the batting order.
All late arriving players may be inserted at any time. Late arrivals must be inserted into the bottom of the batting order, or as close to the bottom to ensure gender rules apply.
If a team has their fourth female show up during the game, they will no longer be forced to take an automatic out.
Completed line-up cards must be handed to the umpire before the game begins. Cards must be filled out with each player’s first name and gender. The umpire’s card will be the official card. All changes to your line-up must be reported to the umpire.
Each game consists of seven innings or as many as can be played in the time allotted, whichever is fewer.
No new inning shall begin after 50 minutes unless, at the discretion of the umpire, time permits.
The inning in play when the umpire declares time has expired shall be completed to determine a winner.
Regular season games may end in a tie.
The game clock will start when the umpire calls for the captains to meet at home plate. The home team will be determined by a coin flip or with a game of Rock, Paper, Scissors.
Games will be considered complete after seven innings or time has expired, whichever occurs first.
In the case of inclement weather or lighting failure, games may be considered complete after 30 minutes or 4 ½ innings provided the home team is leading. Games that have not reached this point will resume from the point of interruption at a later date.
No new innings will start after the umpire has declared time expired. After the game is completed, teams are required to quickly clear the dugout for the next game.
The maximum number of infielders is 6 (including the Pitcher and Catcher).
Outfielders must stay in the grass until contact is made. If an outfielder comes onto the infield dirt before contact is made and is in any way involved in that play, all runners will be ruled safe.
Warm-up pitching between innings is not allowed, and teams should hustle on and off the field.
Fielding positions can be changed between players on the field while on defense, however new players may not substitute in except for a pitching change, the team is short fielders, or due to an injury.
The batting order must always stay the same despite any changes in field position.
Fielders may occupy any defensive position, regardless of gender, provided overall roster and field requirements have been satisfied.
Batters will start with a one-ball/one-strike count.
With two strikes, the batter has one courtesy foul. The second foul with two strikes will be called strike three and the batter will be ruled out.
All pitches must be underhand, slow, and travel in an arc between six and twelve feet. The pitcher must be stationary with at least one foot on the rubber prior to delivering the pitch. A pitch not meeting these requirements will be declared illegal with a visual and audible signal from the umpire. The batter, however, still hast the option to hit the ball. All action will stand if the batter elects to hit the ball.
The strike zone, established by the batter’s normal batting stance, is the area over home plate between the batter’s back shoulder and knees.
All players bat, however no more than two males may bat in a row. Females can re-hit if necessary. (For example, if a team has nine males and four females, one female would be designated in the line-up to bat twice to ensure proper ratios).
There is no bunting or slapping. Doing so will result in the batter being called out.
BATTING OUT OF ORDER:
If the error is discovered while the incorrect batter is hitting, then the correct batter will assume the ball/strike count of the incorrect batter. If the error is discovered after the incorrect batter has safely reached base, the incorrect batter will be called out, and all runners will return to their original base. The opposing team must make the umpire aware of “batting out of order” before a pitch is thrown to the next batter. If it is not, then the incorrect batter will stay on base with the batting order continuing thereafter in the proper order.
Less than two outs – All walks are one base awards.
Two outs – If there are two outs and a male batter is walked with a female batter up next, the male runner walks as normal (stops at first). The female batter will then have the option to walk or bat.
If the pitcher desires to walk a batter intentionally, he may do so by notifying the home plate umpire who shall award the batter first base.
No pitches are required in order to award an intentional walk.
Runners must stay within established base paths.
There is no leading off or stealing of bases. Doing so will result in the runner being called out.
Every field has an extra first base bag, known as the “safety” base, located outside the baseline. This is the bag that the runners must touch when running through first base. The inside bag is for the fielders.
SSC Softball is non-contact and all players must avoid unnecessary contact at all times. Runners must give themselves up, get out of the way, or slide. Excessive or unsportsmanlike contact will result in an immediate ejection.
At the discretion of the SSC, an ejected player may face further suspension. Interference on the part of the runner or the fielder shall be at the sole discretion of the umpire.
Runners may tag on all fair and foul balls. In a tagging situation, the runner may leave base as soon as the ball is FIRST touched by a member of the fielding team.
All ties will go to the runner.
On an overthrow, all players may continue to advance provided the ball is still in play.
The ball is dead if it touches sideline players, spectators, equipment, or goes out of bounds.
When two runners are on the same base at the same time, the fielder has the choice of tagging either runner with the ball. The runner who is tagged is out and the other runner is safe and may stay on the base.
The umpire will call time once the ball has been returned to the infield area and all action by runners has stopped.
Injured batters may receive a courtesy runner once they have safely reached base, all action resulting from their hit has stopped, and time has been called by the umpire. If a female batter is injured, the last female out becomes the courtesy runner. If a male batter is injured, the last player out will become the courtesy runner, regardless of gender.
HEAD FIRST SLIDE:
Runners may not engage in a “head first” slide when approaching any base on the field. If a runner’s momentum has caused them to overrun a base, they may “dive back” in a head first manner to regain possession of that base.
INFIELD FLY RULE:
An infield fly is a fly ball in fair territory which, at the sole discretion of the umpire, can be caught by an infielder with ordinary effort, when first and second, or first, second and third bases are occupied with less than two outs. In this situation, the umpire will declare “Infield Fly”. The ball remains live and runners may advance at the risk of the ball being caught. If the ball becomes foul, it will be treated the same as any foul.
The maximum number of runs allowed per inning is seven. After the seventh run crosses home plate, play will stop regardless of the number of outs. The only exception to the seven-run rule shall be in the final inning with the scoring team behind. The scoring team shall have the opportunity to score as many runs as needed in order to gain a run advantage. If multiple runs are scored on the final play that gives that team a run advantage, all runs shall count and that half inning will be over. The run rule will be put into effect and the game called if one team is ahead by 12 runs or more upon completion of the fifth inning (top of the fifth if the home team is ahead).
Each game consists of seven innings or as many as can be played in the time allotted, whichever is fewer. No new inning shall begin after 45 minutes unless, at the discretion of the umpire, time permits. The inning in play when the umpire declares time has expired shall be completed to determine a winner. The run rule will be put into effect and the game called if one team is ahead by 12 runs or more upon completion of the fifth inning (top of the fifth if the home team is ahead), or ahead by 15 runs or more upon completion of the fourth inning (top of the fourth if the home team is ahead). If extra innings are required in a playoff game, both teams will have the opportunity to bat. The player who was at-bat the previous inning when the third out was recorded will start at second base with no outs. The batter will start with a 3-2 count and no courtesy foul (1-pitch format). This format will continue for all extra innings until a winning team is established.
Teams earn three points for a win, one point for a tie, and zero points for a loss. Teams are ranked in order based on the following criteria:
- Total Standings Points
- Head to Head
- Total Runs Allowed
- Total Run Differential
Each game consists of seven innings or as many as can be played in the time allotted, whichever is fewer. No new inning shall begin after 45 minutes unless, at the discretion of the umpire, time permits. The inning in play when the umpire declares time has expired shall be completed to determine a winner. Preliminary round games may end in a tie.
Any rules not specifically mentioned here follow those set forth by the ASA governing adult co-ed slow pitch play.
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody. If a team retaining more than six players has won three championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form two or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form two separate teams with each subsequent roster approved by the SSC.